Maybe only the hammer has magical abilities. I understand that the hammer isn’t going to do the same damage as a warhammer (1d8) based on its size, but why not 1d6 bludgeoning damage? Having a weapon versatile enough to have two types of damage would be neat to have and the possibilities for a magical homebrew item are only limited by one’s imagination. A player should have the option to hit with either end of the war pick, dealing piercing or bludgeoning damage based on the type they want/need to attack with. It’s that hammer side of the war pick that I wish was shown some more love. It is a handheld weapon with a long handle, a slightly curved blade on one side and a ‘hammer’ on the other. The 5e version does 1d8 piercing damage, and is one of the few weapons with no properties listed. Now that potential is limited by the description in 5e, but talking to your DM may unlock the fun of the fantastic weapon known as the war pick. The war pick is another weapon that if you look at the picture, you can see the potential for it depending on the situation. So here are some weapons I would like to see used more of, and if you and your DM broaden your minds a bit, there is a ton of potential for them. No matter how it happens, you are only limited by your (and the DM’s) imagination and creativity. Maybe they will allow the weapon to be imbued with runic gems to give them magical properties. A DM worth his salt will be creative and make some homebrew items if the player really wants a unique weapon. Sure, you have your Javelin of Lightning and Trident of Fish Command (now known as the Aquaman Trident), but these are few and far between. On top of that, with the advent of custom miniatures, you can have a truly original looking mini if you try one of the more obscure weapons.Īnother argument is that why bother with obscure weapons when most magic items are “standard” weapons…swords, maces, hammers, etc. That limited thinking prevents adding fun and flavor to you hero. Sure, my character can only use finesse weapons, so I’ll just take the weapon with the highest potential damage. Some people think that there is no difference in what weapon you use. There are a couple issues/deterrent with wanting to use non traditional weapons. But with so many weapons available, why not spread your wings and try something new. Now I know these are stereotypes, but it’s one of those things that have stuck throughout the editions. Clerics use maces, Dwarves got hammers, Wizards got their staves, and Elves got their traditional weapons of bows.
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Maybe you are playing a class or race that doesn’t like pointy weapons. So if you don’t know what weapon to take, there is always a sword that will fit your needs. The shortsword is a finesse and light weapon doing 1d6 damage, the longsword a versatile weapon doing 1d8 damage, and the greatsword is your two-handed weapon doing 2d6 damage. You’ve got your Shortsword, Longsword and Greatsword, and they cover the bases for weapon properties. That doesn’t mean that other weapons aren’t used, but the sword is far and away the weapon used the most. The most iconic weapon in D&D is the sword.